Dot Path
Find a longer path. Make every move count.
Preparing your puzzle…
Drag matching symbols, then release. Diagonals count.
Connect 2 or more matching dots. A longer path uses your moves more efficiently.
Rules & keyboard controls
Match the same color and symbol. Horizontal, vertical, and diagonal neighbors connect. Dots cannot be revisited; returning to the previous dot undoes a step. Crossing an earlier line is allowed.
Locks fall with their columns when dots beneath them clear. Clear next to a lock on two separate moves to open it. Each move removes at most one lock pip. Opened locks become silver stars that match each other. No new locks appear during a game.
Warp pair: Start and finish on a regular pip. Enter either portal to cross to its partner, then continue in your original color. Release at a portal to hold your path. Resume at the glowing exit to go forward, or at the entrance and trace to the previous regular pip to undo the crossing. A blocked exit means you must backtrack. Both portals count, fall with gravity, and affect nearby locks when cleared. Puzzle pairs can be used once. In Endless, a used pair rests for at least two further moves, then returns when new refill pips are at least half the board’s longer dimension apart. Portals can drift closer as they fall.
Keyboard: Arrow keys move focus. Space adds or removes a step. Space also picks a warp endpoint to resume; Enter clears a path ending on a regular pip; Backspace undoes; Escape cancels. Home/End move to the first/last dot in the row. Tab leaves the board.
For touch or precise selection, enable Tap to connect in Settings, then use Clear path to submit. The entire board scales to fit your screen width.
When no matches remain, the game rearranges unlocked dots. If rearranging is insufficient, it creates a matching pair. Any recovery is announced and costs no move.