A little planning goes a long way

Dot Path

Find a longer path. Make every move count.

Preparing your puzzle…

Puzzle
0 dots cleared
Path · 0

Drag matching symbols, then release. Diagonals count.

Connect 2 or more matching dots. A longer path uses your moves more efficiently.

Best path · Puzzle: 0
Rules & keyboard controls

Match the same color and symbol. Horizontal, vertical, and diagonal neighbors connect. Dots cannot be revisited; returning to the previous dot undoes a step. Crossing an earlier line is allowed.

Locks fall with their columns when dots beneath them clear. Clear next to a lock on two separate moves to open it. Each move removes at most one lock pip. Opened locks become silver stars that match each other. No new locks appear during a game.

Warp pair: Start and finish on a regular pip. Enter either portal to cross to its partner, then continue in your original color. Release at a portal to hold your path. Resume at the glowing exit to go forward, or at the entrance and trace to the previous regular pip to undo the crossing. A blocked exit means you must backtrack. Both portals count, fall with gravity, and affect nearby locks when cleared. Puzzle pairs can be used once. In Endless, a used pair rests for at least two further moves, then returns when new refill pips are at least half the board’s longer dimension apart. Portals can drift closer as they fall.

Keyboard: Arrow keys move focus. Space adds or removes a step. Space also picks a warp endpoint to resume; Enter clears a path ending on a regular pip; Backspace undoes; Escape cancels. Home/End move to the first/last dot in the row. Tab leaves the board.

For touch or precise selection, enable Tap to connect in Settings, then use Clear path to submit. The entire board scales to fit your screen width.

When no matches remain, the game rearranges unlocked dots. If rearranging is insufficient, it creates a matching pair. Any recovery is announced and costs no move.

Play the same board

Send this code to someone with Dot Path. It recreates your starting board, settings, and puzzle target. The same moves produce the same refills. Your current progress is not included.

A full share code includes the settings. A seed by itself uses your current mode, size, colors, locks, and warp setting.

Your first path

Clear the target number of dots in 12 moves. Look for long chains before you commit.

  1. Drag through two or more matching symbols. Diagonals work too.
  2. Trace back one dot to undo. Release to clear. Press Escape or Cancel path to abandon a selection.
  3. Clear beside a lock twice to open it into a silver star. The two pips show what remains.

The maximum path hint is hidden by default. Enable it in Settings to see “Board best” when the longest path is proven, or “Found a path of…” as a benchmark. You can retry the same puzzle and refills.

Make it your game

Choose 4–12 rows and columns in either mode. Puzzle gives you 12 moves and a target matched to your board. Endless also lets you change colors and starting locks. Each setup keeps its own best-path record.

Mode
Board settings

One pair per puzzle. Portals appear far apart. In Endless, a used pair rests for two moves, then returns when a refill has room.

Changing the mode or board setup starts a new game. Hint, sound, input, and motion changes keep your current board.

Puzzle complete